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Text File | 1984-09-20 | 53.7 KB | 1,416 lines |
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- YOURART1 Version 4.00
- MEDIUM RESOLUTION GRAPHICS
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- September 1984
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- *COPYRIGHT*
- Everett B. Delano
- P.O. BOX 205
- Elk City, Oklahoma 73648
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- T A B L E O F C O N T E N T S
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- 1. WHAT'S ON THE DISK..........................................1-1
- 1.1. MAKING A WORKING COPY..................................1-1
- 1.2. STARTING THE YOURART1 PROGRAM..........................1-1
- 1.3. SYSTEM REQUIREMENTS....................................1-1
- 1.4. SYSTEM OPTIONS.........................................1-1
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- 2. DESCRIPTION OF THE AVAILABLE COLORS......................2-1
- 2.1. BACKGROUND COLORS......................................2-1
- 2.2. PALETTE COLORS.........................................2-1
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- 3. MODE 1 MASTER MODE.......................................3-1
- 3.1. Alt H HELP!!!!.....................................3-1
- 3.2. RETURN KEY.............................................3-1
- 3.3. Esc KEY................................................3-1
- 3.4. STANDARD CURSOR MOVEMENT...............................3-1
- 3.5. EXTENDED CURSOR MOVEMENT...............................3-2
- 3.6. F1 SET/RESET CURSOR DOT..............................3-2
- 3.7. F2 SAVE CURRENT DRAWING TO DISK......................3-2
- 3.8. F6 EXIT WITHOUT SAVING...............................3-2
- 3.9. F7 CHANGE CURSOR DOT STEP............................3-2
- 3.10. F8 TOGGLE PALETTE COLOR.............................3-2
- 3.11. F3 DRAW AN ELLIPSE..................................3-2
- 3.12. Alt 3 DRAW A CIRCLE..................................3-3
- 3.13. F4 DRAW A BOX.......................................3-4
- 3.14. F5 PAINT AN OBJECT..................................3-4
- 3.15. F9 SPRAY PAINT......................................3-4
- 3.16. F10 DRAW A LINE......................................3-4
- 3.17. Ctrl F1 LOAD A DRAWING..............................3-5
- 3.18. Ctrl F2 GRAPHICS TO PRINTER.........................3-5
- 3.19. WORKING WITH PATTERNS.................................3-5
- 3.19.1. Alt S CAPTURING A PATTERN.................3-5
- 3.19.2. Ctrl F3 LOADING A PATTERN FROM DISK.........3-6
- 3.19.3. Ctrl F4 SAVE PATTERN TO DISK................3-6
- 3.19.4. MANIPULATION OF PATTERNS......................3-6
- 3.19.4.1. Alt P (LOGICAL XOR) OVERLAY.....3-6
- 3.19.4.2. Alt I (LOGICAL AND) OVERLAY.....3-6
- 3.19.4.3. Alt O (LOGICAL OR) OVERLAY.....3-7
- 3.20. WORKING WITH BLOCKS...................................3-7
- 3.20.1. Ctrl F7 DEFINE A BLOCK......................3-7
- 3.20.2. Ctrl F8 DRAW A GRID INSIDE A BLOCK..........3-7
- 3.20.3. MANIPULATION OF COLORS IN A BLOCK.............3-8
- 3.20.3.1. Ctrl F9 REVERSE ALL COLORS........3-8
- 3.20.3.2. Ctrl F5 ONE COLOR TO ANOTHER......3-8
- 3.21. Ctrl F10 REVERSE THE COLORS OF THE ENTIRE SCREEN.....3-8
- 3.22. Alt C CHANGE BACKGROUND COLOR.....................3-8
- 3.23. Alt D DIRECTORY...................................3-8
- 3.24. Alt E ERASE SCREEN................................3-9
- 3.25. Alt G GO TO DOT x DOT GRAPHICS MODE (MODE 2)......3-9
- 3.26. Alt T GO TO TEXT INPUT MODE (MODE 3)..............3-9
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- I
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- T A B L E O F C O N T E N T S
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- 4. MODE 2 DOT x DOT GRAPHICS................................4-1
- 4.1. Alt H HELP!!!!.....................................4-1
- 4.2. RETURN KEY.............................................4-1
- 4.3. Esc KEY................................................4-1
- 4.4. Esc KEY................................................4-1
- 4.5. Alt D SELECT DOT COLOR.............................4-1
- 4.6. CURSOR MOVEMENT........................................4-2
- 4.7. F7 CHANGE CURSOR DOT STEP............................4-2
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- 5. MODE 3 TEXT INPUT........................................5-1
- 5.1. Alt H HELP!!!!.....................................5-1
- 5.2. RETURN KEY.............................................5-1
- 5.3. Esc KEY................................................5-1
- 5.4. Esc KEY................................................5-1
- 5.5. FONTS - DESCRIPTION....................................5-1
- 5.5.1. FONT 1..........................................5-1
- 5.5.2. FONT 2..........................................5-2
- 5.5.3. FONT 3..........................................5-2
- 5.5.4. FONT 4..........................................5-2
- 5.5.5. FONT 5..........................................5-2
- 5.5.6. FONT 6..........................................5-2
- 5.5.7. FONT 7..........................................5-2
- 5.5.8. FONT 8..........................................5-2
- 5.6. SELECTION OF LETTER FONTS..............................5-2
- 5.7. Alt F CHANGING FONTS...............................5-3
- 5.8. Alt L SELECT THE COLOR OF THE LETTER...............5-3
- 5.9. CURSOR MOVEMENT........................................5-3
- 5.10. TYPING ON THE SCREEN..................................5-3
- 5.10.1. BACKSPACE KEY ERASE LAST LETTER TYPED........5-4
- 5.11. F7 CHANGE CURSOR DOT STEP...........................5-4
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- 6. VIEWING YOUR PICTURES.......................................6-1
- 6.1. STARTING THE PROGRAM...................................6-1
- 6.2. OVERVIEW ......................................6-1
- 6.2.1. MANUAL MODE.....................................6-1
- 6.2.2. AUTOMATIC MODE..................................6-1
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- 7. REGISTRATION INFORMATION....................................7-1
- 7.1. DISCLAIMER:............................................7-1
- 7.2. User-Supported Software................................7-1
- 7.3. UPDATE POLICY:.........................................7-1
- 7.3.1. FIRST YEAR:.....................................7-1
- 7.3.2. AFTER THE FIRST YEAR:...........................7-1
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- II
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- L I S T O F F I G U R E S
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- 3-1: Mode 1 Prompt..............................................3-1
- 3-2: Start and Stop Reference Points............................3-3
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- 4-1: Mode 2 Prompt..............................................4-1
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- 5-1: Mode 3 Prompt..............................................5-1
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- III
- YOURART1 Version 4.0 PAGE 1-1
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- 1. WHAT'S ON THE DISK
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- YA1.EXE YOURART PROGRAM
- YA1LOOK.BAS PICTURE DISPLAY PROGRAM
- YA1.DOC THIS DOCUMENTATION
- YA1-1.HLP
- through YA1-8.HLP HELP FILES
- YA1F-1.FNT
- through YA1F-8.FNT FONT FILES
- README.BAT EXPLAINS CHSHEET.DOC
- CHSHEET.DOC MAKES A CHEAT SHEET
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- YOURART Version 4.00 IS SUPPLIED ON A DOUBLE SIDED/DOUBLE DENSITY
- DISKETTE, FORMATTED FOR 9 SECTORS/TRACK. THE DISKETTE IS COMPATIBLE
- WITH PC-DOS 2.0 & 2.1.
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- 1.1. MAKING A WORKING COPY
-
- FOLLOW THE INSTRUCTIONS IN YOUR PC-DOS MANUAL FOR
- FORMATTING A DISKETTE WITH THE OPERATING SYSTEM ON IT. AFTER YOU
- HAVE MADE A SYSTEM DISKETTE, YOU WILL ALSO NEED TO COPY
- BASICA.COM FROM YOUR ORIGINAL SYSTEM DISKETTE TO YOUR WORKING
- COPY (BASICA IS REQUIRED TO RUN YA1LOOK.BAS). COPY ALL OF
- THE FILES FROM THE YOURART1 TO THE NEW SYSTEM DISK.
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- IF YOU HAVE A HARD DRIVE, ALL YOU WILL NEED TO DO IS COPY ALL
- OF THE FILES FROM THE YOURART1 DISK.
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- 1.2. STARTING THE YOURART1 PROGRAM
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- FROM THE DOS READY PROMPT, SET THE DEFAULT DRIVE TO THE DRIVE
- THAT CONTAINS THE YOURART1 PROGRAM AND FILES. TYPE IN YA1 TO
- EXECUTE THE PROGRAM.
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- 1.3. SYSTEM REQUIREMENTS
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- IBM-PC/XT WITH A MINIMUM OF 128K OF RAM
- IBM COMPATIBLE COLOR GRAPHICS CARD
- MEDIUM RESOLUTION COLOR MONITOR
- PC-DOS 2.0 OR 2.1
- 1-DISK DRIVE MINIMUM
- THE SYSTEM EXPECTS TO FIND THE FONT AND HELP FILES ON THE
- DEFAULT DRIVE. IF YOU HAVE ONLY 1 DRIVE, THE HELP AND
- FONT FILES CAN BE PLACED ON A SEPARATE DISKETTE. THIS
- DISKETTE CAN BE INSERTED AS NEEDED.
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- 1.4. SYSTEM OPTIONS
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- GRAPHICS PRINTER
- GRAPHICS SCREEN DUMP SOFTWARE FOR PRINTER
- SCREEN DUMP SOFTWARE MUST BE LOADED PRIOR TO EXECUTION OF
- YOURART PROGRAM.
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- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 2-1
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- 2. DESCRIPTION OF THE AVAILABLE COLORS
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- 2.1. BACKGROUND COLORS
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- 0. BLACK 8. GRAY
- 1. BLUE 9. Lt. BLUE
- 2. GREEN 10. Lt. GREEN
- 3. CYAN 11. Lt. CYAN
- 4. RED 12. Lt. RED
- 5. MAGENTA 13. Lt. MAGENTA
- 6. BROWN 14. YELLOW
- 7. WHITE 15. Hi-Int. WHITE
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- 2.2. PALETTE COLORS
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- PALETTE 0 PALETTE 1
- 1 GREEN 1 CYAN
- 2 RED 2 MAGENTA
- 3 BROWN 3 WHITE
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- COLOR <0> IN EITHER PALETTE WILL BE THE BACKGROUND COLOR.
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- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-1
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- 3. MODE 1 MASTER MODE
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- + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
- | 1GREEN 2RED 3BROWN X### Y### |16 |
- | palette colors cursor cursor |
- | location step |
- + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
- Fig. 3-1: Mode 1 Prompt
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- 3.1. Alt H HELP!!!!
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- HELP SCREENS ARE AVAILABLE FROM THE COMMAND PROMPT. WHILE
- HOLDING DOWN THE Alt KEY, PRESS THE H KEY. THE DRAWING WILL BE
- PLACED IN A HOLDING AREA AND THE HELP SCREENS WILL APPEAR. YOU
- CAN PAGE FORWARD AND BACKWARD THROUGH THE HELP SCREENS BY USING
- THE GRAY + - KEYS. PRESSING THE Esc KEY WILL EXIT HELP AND
- RESTORE YOUR DRAWING. YOU WILL BE AT THE SAME PLACE IN THE
- PROGRAM YOU WERE WHEN YOU ASKED FOR HELP. IF YOU ARE IN ONE OF
- THE SUB-FUNCTIONS, YOU MUST USE THE Esc KEY TO RETURN TO
- THE MODE 1 PROMPT BEFORE ASKING FOR HELP.
-
- NOTE!!
- THE HELP FILE MUST RESIDE ON THE DEFAULT DRIVE. IF THEY ARE NOT
- PRESENT, THE HELP FUNCTION WILL BE USELESS. HELP FILES ARE
- NUMBERED 1 to 8, AND HAVE THE FILE EXTENSION (.HLP).
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- 3.2. RETURN KEY
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- COMPLETES ENTRIES AT SUB-FUNCTION PROMPTS
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- 3.3. Esc KEY
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- ABORTS ANY SUB-FUNCTION WITH A PROMPT AND RETURNS YOU TO THE
- MODE 1 PROMPT.
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- 3.4. STANDARD CURSOR MOVEMENT
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- Up Arrow CURSOR DOT UP | DOT MOVES THE
- Down Arrow CURSOR DOT DOWN | DISTANCE DEFINED
- Left Arrow CURSOR DOT LEFT | BY THE CURSOR
- Right Arrow CURSOR DOT RIGHT | STEP.
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- Home DIAGONALLY UP & LEFT | DOT MOVES ONE
- PgUp DIAGONALLY UP & RIGHT | DOT SPACE AT A
- End DIAGONALLY DOWN & LEFT | TIME. DOT STEP
- PgDn DIAGONALLY DOWN & RIGHT | HAS NO EFFECT.
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- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-2
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- 3.5. EXTENDED CURSOR MOVEMENT
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- Ctrl. HOME MOVE CURSOR DOT TO LOCATION 0,0
- Ctrl. END MOVE CURSOR DOT TO LOCATION 319,191
- Ctrl. PgUp MOVE CURSOR DOT TO LOCATION 160,100
- Ctrl. PgDn MOVE CURSOR DOT TO LOCATION 160,100
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- 3.6. F1 SET/RESET CURSOR DOT
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- REVERSE THE COLOR OF THE DOT AT THE CURSOR POSITION
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- 3.7. F2 SAVE CURRENT DRAWING TO DISK
-
- YOU WILL BE PROMPTED WITH THE CURRENT FILE NAME OF THE SAVE
- FILE, AND A REQUEST TO RENAME IT ([filespec] RENAME (Y/N) ). IF
- YOU REPLY WITH A Y YOU WILL BE PROMPTED TO ENTER THE NAME OF
- THE FILE TO SAVE (FILE NAME ). ENTER THE DRIVE DESIGNATION IF
- DIFFERENT FROM THE DEFAULT DRIVE. ENTER THE NAME OF THE FILE
- WITHOUT A FILE EXTENSION. IF YOU REPLY WITH A N THE FILE WILL
- BE SAVED UNDER THE CURRENT FILE NAME. THE FILE EXTENSION FOR
- THESE PICTURE FILES IS (.PIC).
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- 3.8. F6 EXIT WITHOUT SAVING
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- YOU WILL SEE THE PROMPT (EXIT (Y/N) ). IF YOU SELECT Y, THE
- PROGRAM WILL BE EXITED, AND YOU WILL BE AT THE DOS PROMPT. IF
- YOU SELECT N, THE PROGRAM WILL RETURN TO THE MODE 1 PROMPT.
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- 3.9. F7 CHANGE CURSOR DOT STEP
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- YOU WILL BE PROMPTED FOR THE NUMBER OF DOTS FOR THE CURSOR DOT
- TO MOVE WHEN THE CURSOR KEYS ARE USED (STEP RATE ). ENTER A
- NUMBER BETWEEN 1 & 99.
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- 3.10. F8 TOGGLE PALETTE COLOR
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- EACH TIME THE KEY IS PRESSED THE PALETTE COLOR WILL CHANGE.
-
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- 3.11. F3 DRAW AN ELLIPSE
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- MOVE THE CURSOR DOT TO THE SPOT WHERE YOU WANT THE CENTER OF THE
- ELLIPSE TO BE. PRESS THE F3 KEY. YOU WILL BE PROMPTED TO ENTER
- THE ELLIPSE COLOR (ELLIPSE COLOR ). ENTER THE COLOR YOU WANT.
- USE THE CURSOR CONTROL KEYS TO DEFINE THE ELLIPSE. WHEN YOU ARE
- SATISFIED WITH WHAT YOU HAVE DONE, PRESS THE RETURN KEY.
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- YOU WILL BE PROMPTED (ELLIPSE OK (Y/N) ). IF EVERYTHING IS OK
- THEN ENTER Y. IF YOU ARE NOT SATISFIED, THEN ENTER N AND THE
- SCREEN WILL BE RESTORED TO THE CONDITION PRIOR TO THE ELLIPSE.
-
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- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-3
-
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- 3.12. Alt 3 DRAW A CIRCLE
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- MOVE THE CURSOR DOT TO THE SPOT WHERE YOU WANT THE CENTER OF THE
- CIRCLE TO BE. WHILE HOLDING DOWN THE Alt. KEY PRESS THE 3 KEY ON
- THE TOP ROW. THE PROMPT LINE WILL DISPLAY (DEFINE RADIUS). USE
- THE CURSOR KEYS TO DEFINE THE RADIUS. WHEN YOU ARE SATISFIED
- WITH THE RADIUS, PRESS THE RETURN KEY. YOU WILL 1st BE
- PROMPTED FOR THE CIRCLE COLOR. ENTER THE COLOR YOU WANT. YOU
- WILL NEXT BE PROMPTED FOR THE STARTING POINT <-6.28 to 6.28>.
- PRESSING ENTER WILL DEFAULT THE VALUE FOR A COMPLETE CIRCLE. YOU
- WILL NEXT BE PROMPTED FOR THE STOP POINT <-6.28 to 6.28>.
- PRESSING ENTER WILL DEFAULT THE VALUE FOR A COMPLETE CIRCLE.
-
- ENTERING THE START OR STOP NUMBER WITHOUT A MINUS SIGN WILL DRAW
- AN ARC. ENTERING A MINUS NUMBER FOR THE START OR STOP NUMBER,
- WILL CAUSE THE CENTER TO BE CONNECTED WITH A LINE TO THAT END OF
- THE ARC. (DRAW A PIECE OF A PIE CHART).
-
- 1.57
- 2.355 | .785
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- 3.14------|------0 / 6.28
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- 3.925 | 5.495
- 4.71
- Fig. 3-2: Start and Stop Reference Points
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- YOU WILL NEXT BE PROMPTED FOR THE ASPECT <.001 to 180>. PRESSING
- ENTER WILL DEFAULT TO THE NORMAL ASPECT RATIO OF THE SCREEN.
- THIS WILL CAUSE THE CIRCLE TO BE AS CLOSE TO ROUND AS POSSIBLE.
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- A .001 WILL DRAW A HORIZONTAL LINE
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- THE LARGER THE NUMBER, THE MORE SLENDER THE CIRCLE WILL
- BE. ANYTHING OTHER THAN 1 WILL CAUSE THE NUMBER OF
- DOTS FROM CENTER TO THE HORIZONTAL AND VERTICAL ENDS OF
- THE RADIUS TO BE UNEQUAL
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- A 180 WILL DRAW A VERTICAL LINE
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- YOU WILL BE PROMPTED (CIRCLE OK (Y/N) ). IF YOU ARE
- SATISFIED, ENTER Y. IF YOU ARE NOT SATISFIED, ENTER N AND
- THE SCREEN WILL BE RESTORED TO THE CONDITION PRIOR TO THE
- CIRCLE.
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- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-4
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- 3.13. F4 DRAW A BOX
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- MOVE THE CURSOR DOT TO A POSITION YOU WANT FOR ONE OF THE BOX
- CORNERS. PRESS THE F4 KEY. YOU WILL BE PROMPTED FOR THE BOX
- COLOR. ENTER THE COLOR YOU WANT. USE THE CURSOR KEYS TO DEFINE
- THE BOX. WHEN YOU ARE SATISFIED, PRESS THE RETURN KEY.
-
- YOU WILL BE PROMPTED (BOX OK (Y/N) ). IF YOU ARE SATISFIED,
- ENTER Y. IF YOU ARE NOT SATISFIED, ENTER N AND THE SCREEN WILL
- BE RESTORED TO THE CONDITION BEFORE THE BOX.
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- 3.14. F5 PAINT AN OBJECT
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- MOVE THE CURSOR DOT TO A POSITION INSIDE THE FIGURE YOU WANT TO
- PAINT. PRESS THE F5 KEY. YOU WILL FIRST BE PROMPTED FOR THE
- PAINT COLOR. ENTER THE COLOR YOU WANT TO PAINT WITH. YOU WILL
- NEXT BE PROMPTED FOR THE BORDER COLOR. THIS IS THE COLOR THAT
- COMPLETELY SURROUNDS THE AREA TO BE PAINTED. ENTER THIS COLOR.
-
- YOU WILL BE PROMPTED (PAINT JOB OK (Y/N) ). IF YOU ARE
- SATISFIED, ENTER Y. IF YOU ARE NOT SATISFIED, ENTER N AND THE
- SCREEN WILL BE RESTORED TO THE CONDITION PRIOR TO THE PAINTING.
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- 3.15. F9 SPRAY PAINT
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- MOVE THE CURSOR DOT INSIDE AN OBJECT YOU WANT TO SPRAY. THE SAME
- RULES APPLY FOR SPRAY PAINTING AS APPLY FOR F5-PAINT. PRESS THE
- F9 KEY. YOU WILL BE PROMPTED TO ENTER THE SPRAY COLOR (SPRAY
- COLOR ). ENTER THE COLOR YOU WANT. YOU WILL NEXT BE PROMPTED TO
- ENTER THE COLOR OF THE BORDER (BORDER COLOR ). ENTER THE COLOR
- OF THE BORDER SURROUNDING THE AREA TO BE SPRAY PAINTED. YOU WILL
- NEXT BE PROMPTED TO ENTER THE DENSITY (SPRAY (L)t. (M)ed. (D)k.
- ). ENTER YOUR SELECTION (L=5 DOT SPACE, M=3 DOT SPACE & D=1 DOT
- SPACE).
-
- YOU WILL BE PROMPTED (SPRAY JOB OK (Y/N) ). IF YOU ARE SATISFIED
- WITH THE SPRAY JOB, ENTER Y. IF YOU ARE NOT SATISFIED, ENTER N
- AND THE SCREEN WILL BE RESTORED TO THE CONDITION PRIOR TO THE
- SPRAY JOB.
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- 3.16. F10 DRAW A LINE
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- MOVE CURSOR DOT TO THE SPOT WHERE YOU WANT THE LINE TO BEGIN.
- PRESS THE F10 KEY. YOU WILL BE PROMPTED FOR THE LINE COLOR.
- ENTER THE COLOR YOU WANT. USE THE CURSOR KEYS TO DEFINE THE
- LINE. WHEN YOU ARE SATISFIED, PRESS THE RETURN KEY.
-
- YOU WILL BE PROMPTED (LINE OK (Y/N) ). IF YOU ARE SATISFIED,
- ENTER Y. IF YOU ARE NOT SATISFIED, ENTER N AND THE SCREEN WILL
- BE RESTORED TO THE CONDITION PRIOR TO THE LINE.
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- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-5
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- 3.17. Ctrl F1 LOAD A DRAWING
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- WHILE HOLDING DOWN THE Ctrl KEY, PRESS THE F1 KEY. YOU
- WILL BE PROMPTED FOR THE FILE NAME. RESPOND WITH THE DRIVE
- DESIGNATION IF OTHER THAN THE DEFAULT DRIVE AND THE FILE NAME.
- DO NOT ENTER THE FILE EXTENSION. PRESS THE RETURN KEY TO LOAD.
-
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- 3.18. Ctrl F2 GRAPHICS TO PRINTER
-
- WHILE HOLDING DOWN THE Ctrl KEY, PRESS THE F2 KEY. YOU WILL BE
- PROMPTED (AltH>HELP Esc>ABORT any key continue). PRESSING
- Esc WILL RETURN YOU TO THE MODE 1 PROMPT. WHILE HOLDING DOWN
- THE Alt KEY, PRESS H FOR HELP. PRESS ANY OTHER KEY TO CONTINUE
- IF YOU SELECT TO CONTINUE, YOU WILL BE PROMPTED READY PRINTER
- AND PRESS ENTER. PRESSING ENTER WILL ERASE THE PROMPT LINE
- ON THE BOTTOM OF THE DRAWING SO IT WON'T SHOW UP ON YOUR
- PRINTOUT. AFTER YOU PRESS ENTER, HOLD DOWN THE SHIFT KEY AND
- PRESS THE PrtSc KEY TO INITIATE A SCREEN DUMP.
-
- NOTE!!!! BEFORE USING THIS FUNCTION, YOU MUST HAVE INITIALIZED A
- GRAPHIC SCREEN DUMP PROGRAM PRIOR TO STARTING THIS PROGRAM.
- THIS PROGRAM CONTAINS NO FACILITY TO DUMP GRAPHICS TO
- A PRINTER. PROGRAM EXAMPLE FOR IBM GRAPHICS PRINTER IS
- GRAPHICS.COM
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- 3.19. WORKING WITH PATTERNS
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- A PATTERN CAN BE ANYTHING THAT HAS BEEN LETTERED OR DRAWN ON
- THE SCREEN. THIS PATTERN CAN BE SAVED TO DISK, FOR USE
- LATER IN OTHER DRAWINGS. THIS PATTERN CAN BE MOVED AROUND THE
- SCREEN, OR DUPLICATED, SAVING THE AMOUNT OF TIME REQUIRED TO
- COMPLETE A DRAWING. THE PATTERN IS LIMITED TO ONLY ONE THING,
- THE SIZE. THE MAXIMUM SIZE OF THE PATTERN IS 1/4 OF THE
- SCREEN.
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- 3.19.1. Alt S CAPTURING A PATTERN
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- TO CAPTURE A PATTERN, YOU WILL DRAW AN IMAGINARY BOX AROUND
- IT. MOVE THE CURSOR DOT TO ONE CORNER OF YOUR IMAGINARY BOX.
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE S KEY. THE PROMPT
- LINE WILL SHOW (DEFINE PATTERN). MOVE THE CURSOR DOT TO THE
- DIAGONALLY OPPOSITE CORNER OF YOUR IMAGINARY BOX. WHEN YOU ARE
- SATISFIED WITH THE AREA DEFINED, PRESS THE RETURN KEY. THE
- PROMPT LINE WILL SHOW (PATTERN HAS BEEN SET!), IF EVERYTHING
- IS OK. THE PROMPT LINE WILL SHOW (PATTERN TOO LARGE!), IF THE
- PATTERN IS TOO LARGE TO FIT IN THE PATTERN ARRAY. IF THIS
- HAPPENS, YOU WILL BE RETURNED TO THE DEFINE FUNCTION. THE
- STARTING POSITION WILL STILL BE IN MEMORY. USE THE CURSOR KEYS
- TO RE-DEFINE THE OPPOSITE CORNER. THIS WOULD MEAN DIVIDING YOUR
- PATTERN AND MOVING OR SAVING IT IN TWO STEPS.
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- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-6
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- 3.19.2. Ctrl F3 LOADING A PATTERN FROM DISK
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- ANY PATTERN YOU HAVE CREATED AND SAVED TO DISK, CAN BE LOADED
- INTO THE PATTERN ARRAY. WHILE HOLDING DOWN THE Ctrl KEY, PRESS
- THE F3 KEY. YOU WILL BE PROMPTED FOR THE PATTERN NAME TO LOAD
- (LOAD PATTERN [name] ). RESPOND WITHE THE DRIVE DESIGNATION, IF
- DIFFERENT FROM THE DEFAULT DRIVE, AND THE PATTERN NAME (WITHOUT
- A FILE EXTENSION). PRESS RETURN TO EXECUTE THE LOAD.
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- 3.19.3. Ctrl F4 SAVE PATTERN TO DISK
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- ONCE A PATTERN HAS BEEN CAPTURED, IT CAN BE SAVED TO DISK. WHILE
- HOLDING DOWN THE Ctrl KEY, PRESS THE F4 KEY. YOU WILL BE
- PROMPTED FOR THE PATTERN NAME (SAVE PATTERN [name] ). RESPOND
- WITH THE DRIVE DESIGNATION, IF DIFFERENT FROM THE DEFAULT DRIVE,
- AND THE PATTERN NAME (WITHOUT A FILE EXTENSION). PRESS THE
- RETURN KEY TO EXECUTE THE SAVE.
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- THIS FUNCTION WILL CREATE A FILE ON THE DRIVE YOU DESIGNATED.
- THE FILE WILL HAVE THE NAME YOU ASSIGNED WITH THE FILE EXTENSION
- (.PTN).
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- 3.19.4. MANIPULATION OF PATTERNS
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- ONCE A PATTERN HAS EITHER BEEN CAPTURED, OR LOADED FROM DISK, IT
- CAN BE MANIPULATED ON THE SCREEN. MOVE THE CURSOR DOT TO THE
- UPPER LEFT CORNER OF THE AREA WHERE YOU WANT TO PLACE THE
- PATTERN (REMEMBER WHEN WE CAPTURE A PATTERN WE DRAW AN IMAGINARY
- BOX AROUND IT. THE BOX THEORY STILL APPLIES). WHEN THE PATTERN
- IS PLACED IN THE SCREEN, IT GOES DOWN AND RIGHT FROM THE CURSOR
- DOT.
-
- 3.19.4.1. Alt P (LOGICAL XOR) OVERLAY
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE P KEY. THE
- PATTERN WILL OVERLAY ANYTHING ALREADY ON THE SCREEN WITHOUT
- DESTROYING IT. IF YOU DON'T LIKE THE WAY IT LOOKS, YOU CAN
- REPEAT THIS FUNCTION, AND THE PATTERN WILL BE REMOVED.
- WHATEVER THE PATTERN OVERLAYS WILL RETURN TO NORMAL.
-
- 3.19.4.2. Alt I (LOGICAL AND) OVERLAY
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE I KEY. THE
- PATTERN WILL REPLACE ANYTHING ALREADY ON THE SCREEN.
- REPEATING THE FUNCTION WILL NOT RESTORE THE SCREEN.
-
-
-
-
-
-
-
-
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-7
-
-
- 3.19.4.3. Alt O (LOGICAL OR) OVERLAY
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE O KEY. THE
- PATTERN WILL OVERLAY WHATEVER WAS ALREADY ON THE SCREEN.
- REPEATING THE FUNCTION WILL NOT RESTORE THE SCREEN.
-
- NOTE WHEN USING THE LAST TWO FUNCTION, YOU WILL BE PROMPTED
- (PATTERN OK (Y/N) ). IF YOU ARE SATISFIED, ENTER Y. IF
- YOU ARE NOT SATISFIED, ENTER N AND THE SCREEN WILL BE
- RESTORED TO THE CONDITION BEFORE THE FUNCTION.
-
- NOTE IF YOU GET THE ERROR MESSAGE (NOT ENOUGH ROOM FOR
- PATTERN TO FIT!!), THIS MEANS CURSOR DOT IS EITHER
- TOO CLOSE TO THE RIGHT SIDE, OR TOO CLOSE TO THE
- BOTTOM, FOR THE PATTERN TO FIT ON THE SCREEN. MOVE
- THE CURSOR DOT AND TRY AGAIN.
-
-
- 3.20. WORKING WITH BLOCKS
-
- 3.20.1. Ctrl F7 DEFINE A BLOCK
-
- TO DEFINE A BLOCK, WE ARE GOING TO DRAW OUR IMAGINARY
- BOX AROUND THE AREA WE WANT TO MANIPULATE. MOVE THE
- CURSOR DOT TO ONE CORNER OF THE IMAGINARY BOX. WHILE
- HOLDING DOWN THE Ctrl KEY, PRESS THE F7 KEY. THE
- PROMPT LINE WILL SHOW (DEFINE BLOCK). MOVE THE CURSOR
- DOT TO THE DIAGONALLY OPPOSITE CORNER OF THE IMAGINARY
- BOX. WHEN YOU ARE SATISFIED WITH THE AREA DEFINED, PRESS
- THE RETURN KEY. THE PROMPT LINE WILL DISPLAY (BLOCK HAS
- BEEN DEFINED!).
-
- 3.20.2. Ctrl F8 DRAW A GRID INSIDE A BLOCK
-
- ONCE WE HAVE DEFINED A BLOCK, WE CAN PLACE A GRID INSIDE.
- WHILE HOLDING DOWN THE Ctrl KEY, PRESS THE F8 KEY. YOU WILL
- BE PROMPTED TO ENTER THE GRID COLOR (GRID COLOR ). ENTER
- THE COLOR YOU WANT THE LINES OF THE GRID TO BE. YOU WILL
- NEXT BE PROMPTED TO ENTER THE GRID STEP (GRID STEP 1-99 ).
- ENTER THE NUMBER OF DOTS YOU WANT TO BE BETWEEN THE LINES
- OF THE GRID +1. YOU WILL NEXT BE PROMPTED TYPE OF GRID
- (GRID (H)oriz. (V)ert. (B)oth ). H DRAWS HORIZONTAL LINES
- ONLY, V DRAWS VERTICAL LINES ONLY & B CAUSES A GRID THAT
- RESEMBLES THE GRID ON GRAPH PAPER. THIS TYPE OF GRID MAY BE
- SMALLER THAT THE AREA DEFINED IN THE BLOCK.
-
- YOU WILL BE PROMPTED (GRID OK (Y/N) ). IF YOU ARE SATISFIED
- WITH YOUR GRID, ENTER Y. IF YOU ARE NOT SATISFIED, ENTER N
- AND THE SCREEN WILL BE RESTORED TO THE CONDITION PRIOR TO
- THE GRID.
-
-
-
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-8
-
-
- 3.20.3. MANIPULATION OF COLORS IN A BLOCK
-
- CHANGING FROM ONE COLOR TO ANOTHER, OR REVERSING THE COLORS
- WITHIN A SPECIFIC AREA OF THE SCREEN.
-
- 3.20.3.1. Ctrl F9 REVERSE ALL COLORS
-
- ONCE WE HAVE DEFINED THE BLOCK, WE CAN REVERSE ALL OF
- THE COLORS WITHIN THE BLOCK. WHILE HOLDING DOWN THE
- Ctrl KEY, PRESS THE F9 KEY.
-
- BEFORE AFTER
- 0 3
- COLOR CHANGE: 3 0
- 2 1
- 1 2
-
- 3.20.3.2. Ctrl F5 ONE COLOR TO ANOTHER
-
- ONCE WE HAVE DEFINED A BLOCK, WE CAN CHANGE ONE COLOR TO
- ANOTHER COLOR WITHIN THE BLOCK. WHILE HOLDING DOWN THE Ctrl
- KEY, PRESS THE F5 KEY. YOU WILL FIRST BE PROMPTED FOR THE
- COLOR TO CHANGE (CHANGE FROM ). ENTER THE COLOR YOU WANT TO
- CHANGE. YOU WILL NEXT BE PROMPTED FOR THE COLOR TO CHANGE
- IT TO.(TO ). ENTER THE DESIRED COLOR. EVERY OCCURRENCE OF
- THE (FROM COLOR) WILL BE REPLACED WITH THE (TO COLOR).
-
-
- 3.21. Ctrl F10 REVERSE THE COLORS OF THE ENTIRE SCREEN
-
- THIS FUNCTION REVERSE THE COLORS ON THE FULL SCREEN. YOU DO
- NOT HAVE TO DEFINE AN AREA FOR THIS FUNCTION. WHILE HOLDING
- DOWN THE Ctrl KEY, PRESS THE F10 KEY. THE COLORS WILL BE
- REVERSED THE SAME AS IN A REVERSE WITHIN A BLOCK FUNCTION.
- THIS FUNCTION IS USED MAINLY TO PREPARE A NEGATIVE OF YOUR
- DRAWING BEFORE DUMPING TO A PRINTER. SOMETIMES DUMPING THE
- NEGATIVE OF YOUR DRAWING TO THE PRINTER IS MORE VISUALLY
- PLEASING THAN THE POSITIVE.
-
-
- 3.22. Alt C CHANGE BACKGROUND COLOR
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE C KEY. EVERY TIME THE
- C KEY IS PRESS, THE BACKGROUND COLOR WILL CHANGE. THE
- BACKGROUND COLOR ROTATES FROM COLOR 0 through 15. WHEN COLOR
- 15 IS REACHED THE COLOR ROLLS OVER TO COLOR 0.
-
-
- 3.23. Alt D DIRECTORY
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE D KEY. YOU WILL BE
- PROMPTED FOR WHICH DRIVE YOU WANT THE DIRECTORY (DRIVE FOR
- DIRECTORY ). ENTER THE LETTER OF THE DRIVE (NO COLON REQUIRED).
- THE DIRECTORY LISTS ONLY THE PICTURE AND PATTERN FILES ON THE
- DRIVE + THE FREE DISK SPACE.
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 3-9
-
-
-
- 3.24. Alt E ERASE SCREEN
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE E KEY. YOU WILL BE
- PROMPTED TO SELECT EITHER ERASING ALL OF THE SCREEN OR JUST A
- PART OF THE SCREEN (ERASE (A)ll (P)art ). ENTERING A WILL ERASE
- THE ENTIRE SCREEN. ENTERING P WILL ALLOW YOU SELECTIVELY ERASE
- PARTS OF THE SCREEN. IF YOU WANT TO ERASE A PART OF THE SCREEN,
- BE SURE AND MOVE THE CURSOR DOT TO ONE CORNER OF THE AREA YOU
- WISH TO ERASE BEFORE USING THIS FUNCTION. USE THE CURSOR KEYS TO
- DEFINE THE AREA OF THE SCREEN YOU WISH TO ERASE (THIS AREA WILL
- BE A RECTANGULAR AREA). WHEN YOU ARE SATISFIED WITH THE AREA YOU
- DEFINED, PRESS THE RETURN KEY. THE AREA YOU DEFINED WILL BE
- ERASED.
-
- YOU WILL BE PROMPTED (ERASURE OK (Y/N) ). IF THE SCREEN WAS
- ERASED TO YOUR SATISFACTION ENTER Y. IF THE SCREEN IS NOT RIGHT
- ENTER N AND THE SCREEN WILL BE RESTORED TO THE CONDITION BEFORE
- YOU SELECTED TO ERASE.
-
-
- 3.25. Alt G GO TO DOT x DOT GRAPHICS MODE (MODE 2)
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE G KEY. THIS WILL
- TRANSFER CONTROL TO THE DOT x DOT GRAPHICS PORTION OF THE
- PROGRAM.
-
-
- 3.26. Alt T GO TO TEXT INPUT MODE (MODE 3)
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE T KEY. THIS WILL
- TRANSFER CONTROL TO THE TEXT INPUT PORTION OF THE PROGRAM.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 4-1
-
-
- 4. MODE 2 DOT x DOT GRAPHICS
-
-
- + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
- | DOT x DOT GRAPHICS X### Y### |16 |
- | cursor cursor |
- | location step |
- + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
- Fig. 4-1: Mode 2 Prompt
-
-
- 4.1. Alt H HELP!!!!
-
- HELP SCREENS ARE AVAILABLE FROM THE COMMAND PROMPT. WHILE
- HOLDING DOWN THE Alt KEY, PRESS THE H KEY. THE DRAWING WILL BE
- PLACED IN A HOLDING AREA AND THE HELP SCREENS WILL APPEAR. YOU
- CAN PAGE FORWARD AND BACKWARD THROUGH THE HELP SCREENS BY
- USING THE GRAY + - KEYS. PRESSING THE Esc KEY WILL EXIT HELP AND
- RESTORE YOUR DRAWING. YOU WILL BE AT THE SAME PLACE IN THE
- PROGRAM YOU WERE WHEN YOU ASKED FOR HELP. IF YOU ARE IN ONE OF
- THE SUB-FUNCTIONS, YOU MUST USE THE Esc KEY TO RETURN TO
- THE MODE 2 PROMPT BEFORE ASKING FOR HELP.
-
- NOTE!!
- THE HELP FILE MUST RESIDE ON THE DEFAULT DRIVE. IF THEY ARE NOT
- PRESENT, THE HELP FUNCTION WILL BE USELESS. HELP FILES ARE
- NUMBERED 1 to 8, AND HAVE THE FILE EXTENSION (.HLP).
-
-
- 4.2. RETURN KEY
-
- COMPLETES ENTRIES AT SUB-FUNCTION PROMPTS
-
-
- 4.3. Esc KEY
-
- WHEN ENTERED FROM THE MODE 2 COMMAND PROMPT, WILL EXIT MODE 2
- AND RETURN YOU TO THE MODE 1 COMMAND MODE.
-
-
- 4.4. Esc KEY
-
- ABORTS ANY SUB-FUNCTION WITH A PROMPT AND RETURNS YOU TO THE
- MODE 2 PROMPT.
-
-
- 4.5. Alt D SELECT DOT COLOR
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE D KEY. YOU WILL BE
- PROMPTED TO ENTER THE COLOR OF THE DOT (DOT COLOR?). RESPOND
- WITH ONE OF THE PALETTE COLORS (0, 1, 2, or 3).
-
-
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 4-2
-
-
- 4.6. CURSOR MOVEMENT
-
- THE DOT AT THE CURSOR LOCATION IS SET TO THE COLOR SELECTED
- BEFORE THE DOT IS MOVED. THE LOCATION WHERE THE CURSOR DOT
- LANDS IS NOT EFFECTED BY COLOR UNTIL THE NEXT MOVE. THIS
- ALLOWS YOU TO SET THE LAST DOT, THEN ESCAPE, WITHOUT HAVING ANY
- EXTRA/UNWANTED COLORED DOTS.
-
- Up Arrow CURSOR DOT UP | DOT MOVES THE
- Down Arrow CURSOR DOT DOWN | DISTANCE DEFINED
- Left Arrow CURSOR DOT LEFT | BY THE CURSOR
- Right Arrow CURSOR DOT RIGHT | STEP.
-
- Home DIAGONALLY UP & LEFT | DOT MOVES ONE
- PgUp DIAGONALLY UP & RIGHT | DOT SPACE AT A
- End DIAGONALLY DOWN & LEFT | TIME. DOT STEP
- PgDn DIAGONALLY DOWN & RIGHT | HAS NO EFFECT.
-
-
- 4.7. F7 CHANGE CURSOR DOT STEP
-
- YOU WILL BE PROMPTED FOR THE NUMBER OF DOTS FOR THE CURSOR DOT
- TO MOVE WHEN THE CURSOR KEYS ARE USED (STEP RATE ). ENTER A
- NUMBER BETWEEN 1 & 99.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 5-1
-
-
- 5. MODE 3 TEXT INPUT
-
-
- + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
- | TEXT INPUT [1] [3] X### Y### |16 |
- | font selected-| | cursor cursor |
- | letter color-| location step |
- + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
- Fig. 5-1: Mode 3 Prompt
-
-
- 5.1. Alt H HELP!!!!
-
- HELP SCREENS ARE AVAILABLE FROM THE COMMAND PROMPT. WHILE
- HOLDING DOWN THE Alt KEY, PRESS THE H KEY. THE DRAWING WILL BE
- PLACED IN A HOLDING AREA AND THE HELP SCREENS WILL APPEAR. YOU
- CAN PAGE FORWARD AND BACKWARD THROUGH THE HELP SCREENS BY
- USING THE GRAY + - KEYS. PRESSING THE Esc KEY WILL EXIT HELP AND
- RESTORE YOUR DRAWING. YOU WILL BE AT THE SAME PLACE IN THE
- PROGRAM YOU WERE WHEN YOU ASKED FOR HELP. IF YOU ARE IN ONE OF
- THE SUB-FUNCTIONS, YOU MUST USE THE Esc KEY TO RETURN TO
- THE MODE 3 PROMPT BEFORE ASKING FOR HELP.
-
- NOTE!!
- THE HELP FILE MUST RESIDE ON THE DEFAULT DRIVE. IF THEY ARE NOT
- PRESENT, THE HELP FUNCTION WILL BE USELESS. HELP FILES ARE
- NUMBERED 1 to 8, AND HAVE THE FILE EXTENSION (.HLP).
-
-
- 5.2. RETURN KEY
-
- COMPLETES ENTRIES AT SUB-FUNCTION PROMPTS
-
-
- 5.3. Esc KEY
-
- WHEN ENTERED FROM THE MODE 3 COMMAND PROMPT, WILL EXIT MODE 3
- AND RETURN YOU TO THE MODE 1 COMMAND MODE.
-
-
- 5.4. Esc KEY
-
- ABORTS ANY SUB-FUNCTION WITH A PROMPT AND RETURNS YOU TO THE
- MODE 3 PROMPT.
-
-
- 5.5. FONTS - DESCRIPTION
-
- 5.5.1. FONT 1
-
- APPROXIMATELY 1/2 THE SIZE OF MEDIUM RESOLUTION TEXT. UPPER
- CASE ALPHABET ONLY. STANDARD TYPEWRITER SYMBOLS. TYPES LEFT
- TO RIGHT.
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 5-2
-
-
- 5.5.2. FONT 2
-
- SAME AS FONT 1. TYPES VERTICALLY FROM TOP OF SCREEN TO
- BOTTOM.
-
- 5.5.3. FONT 3
-
- SAME AS FONT 1. TYPES VERTICALLY FROM BOTTOM OF SCREEN TO
- TOP.
-
- 5.5.4. FONT 4
-
- APPROXIMATELY THE SAME SIZE AS MEDIUM RESOLUTION TEXT.
- UPPER & LOWER CASE ALPHABET. STANDARD TYPEWRITER SYMBOLS.
- TYPES LEFT TO RIGHT.
-
- 5.5.5. FONT 5
-
- APPROXIMATELY 2 TIMES THE SIZE OF MEDIUM RESOLUTION TEXT.
- UPPER & LOWER CASE ALPHABET. STANDARD TYPEWRITER SYMBOLS.
- TYPES LEFT TO RIGHT.
-
- 5.5.6. FONT 6
-
- APPROXIMATELY SAME SIZE AS FONT 5. UPPER & LOWER CASE
- ALPHABET. STANDARD TYPEWRITER SYMBOLS. TYPES LEFT TO RIGHT.
-
- 5.5.7. FONT 7
-
- OLD ENGLISH. APPROXIMATELY 3 TIMES THE SIZE OF MEDIUM
- RESOLUTION TEXT. UPPER & LOWER CASE ALPHABET. SOME
- TYPEWRITER SYMBOLS. TYPES LEFT TO RIGHT
-
- 5.5.8. FONT 8
-
- SCRIPT. APPROXIMATELY SAME SIZE AS FONT 7. UPPER & LOWER
- CASE ALPHABET. SOME TYPEWRITER SYMBOLS. TYPES LEFT TO
- RIGHT.
-
-
-
- 5.6. SELECTION OF LETTER FONTS
-
- WHEN TEXT INPUT IS SELECTED FROM THE MODE 1 PROMPT.
- YOU WILL 1st BE PROMPTED TO ENTER THE LETTER FONT YOU
- WANT (FONT <1 - 8>). IF THIS IS THE FIRST TIME YOU HAVE
- ENTERED THE TEXT INPUT MODE SINCE STARTING THE PROGRAM,
- YOU WILL NEED TO ENTER A LETTER FONT. RESPOND WITH A
- FONT NUMBER 1 to 8 AND PRESS ENTER TO LOAD. NEXT YOU
- WILL BE PROMPTED TO ENTER THE LETTER COLOR (LETTER
- COLOR?). RESPOND WITH ONE OF THE PALETTE COLORS (0, 1,
- 2, or 3).
-
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 5-3
-
-
- IF THIS IS NOT THE FIRST TIME YOU HAVE ENTERED THE
- TEXT INPUT MODE SINCE THE START OF THE PROGRAM,
- AND YOU WANT TO USE THE FONT YOU PREVIOUSLY
- SELECTED. RESPOND TO THE (FONT <1 - 8>) PROMPT WITH
- ENTER. YOU WILL STILL BE PROMPTED FOR THE LETTER
- COLOR.
-
-
- 5.7. Alt F CHANGING FONTS
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE F KEY. YOU WILL BE
- PROMPTED TO ENTER THE LETTER FONT (FONT <1 - 8>). RESPOND
- WITH THE FONT NUMBER AND PRESS ENTER TO LOAD. CHANGING FONTS
- WILL NOT PROMPT YOU FOR A NEW LETTER COLOR.
-
-
- 5.8. Alt L SELECT THE COLOR OF THE LETTER
-
- WHILE HOLDING DOWN THE Alt KEY, PRESS THE L KEY. YOU WILL
- BE PROMPTED TO ENTER THE COLOR OF THE LETTER (LETTER COLOR?).
- RESPOND WITH ONE OF THE PALETTE COLORS (0, 1, 2, or 3).
-
-
- 5.9. CURSOR MOVEMENT
-
- THE CURSOR DOT MARKS THE LOWER LEFT CORNER OF THE LETTER.
- THE LETTER WILL APPEAR UP AND RIGHT FROM THE CURSOR DOT.
-
- Up Arrow CURSOR DOT UP | DOT MOVES THE
- Down Arrow CURSOR DOT DOWN | DISTANCE DEFINED
- Left Arrow CURSOR DOT LEFT | BY THE CURSOR
- Right Arrow CURSOR DOT RIGHT | STEP.
-
- Home DIAGONALLY UP & LEFT | DOT MOVES ONE
- PgUp DIAGONALLY UP & RIGHT | DOT SPACE AT A
- End DIAGONALLY DOWN & LEFT | TIME. DOT STEP
- PgDn DIAGONALLY DOWN & RIGHT | HAS NO EFFECT.
-
-
- 5.10. TYPING ON THE SCREEN
-
- MOVE THE CURSOR DOT TO THE POSITION YOU WANT TO START TYPING.
- START TYPING. THE CHARACTER OF THE KEY PRESSED WILL BE REPLACED
- ON THE SCREEN WITH THE CORRESPONDING FONT LETTER. IF THE
- PARTICULAR LETTER IS NOT AVAILABLE IN THAT FONT, THE SPEAKER
- WILL BEEP. THE ALLOWABLE CHARACTERS DO NOT INCLUDE ANY
- SPECIAL GRAPHIC CHARACTERS.
-
-
-
-
-
-
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 5-4
-
-
- 5.10.1. BACKSPACE KEY ERASE LAST LETTER TYPED
-
- PRESS THE BACKSPACE KEY. YOU WILL BE PROMPTED TO ENTER THE
- COLOR TO USE TO ERASE THE LETTER (ERASER COLOR ). ENTER THE
- COLOR. THE LETTER WILL BE ERASED AND THE CURSOR DOT WILL BE
- IN POSITION TO RE-TYPE THE LETTER.
-
- NOTE
- THIS FUNCTION WORKS CORRECTLY ONLY IF THE CURSOR DOT
- IS IN THE SAME PLACE IT LANDED FOLLOWING THE LETTER
- THAT NEEDS TO BE ERASED.
-
-
- 5.11. F7 CHANGE CURSOR DOT STEP
-
- YOU WILL BE PROMPTED FOR THE NUMBER OF DOTS FOR THE CURSOR DOT
- TO MOVE WHEN THE CURSOR KEYS ARE USED (STEP RATE ). ENTER A
- NUMBER BETWEEN 1 & 99.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 6-1
-
-
- 6. VIEWING YOUR PICTURES
-
- INCLUDED ON THE DISKETTE IS A PROGRAM CALLED YA1LOOK.BAS.
- THIS PROGRAM IS USED TO VIEW THE PICTURES YOU CREATE. THE
- PROGRAM CAN ALSO BE USED TO VIEW ANY GRAPHICS PICTURE CREATED BY
- THE BASIC BSAVE COMMAND. THE PROGRAM REQUIRES THAT THE
- PICTURE HAVE THE FILE EXTENSION (.PIC). THESE PICTURES ARE
- DISPLAYED IN MEDIUM RESOLUTION COLOR GRAPHICS MODE. PICTURES
- CREATED IN HIGH RESOLUTION CAN BE VIEW WITH THIS PROGRAM, BUT
- THE COLOR EFFECTS MAY NOT BE VISUALLY PLEASING.
-
-
- 6.1. STARTING THE PROGRAM
-
- YOU WILL NEED A DISKETTE WITH THE PROGRAM BASICA.COM AND
- YA1LOOK.BAS ON IT. FROM THE DOS READY PROMPT ENTER THE
- FOLLOWING.
-
- BASICA YA1LOOK
-
- PRESS ENTER(RETURN) TO LOAD BASICA.COM AND EXECUTE THE
- YA1LOOK.BAS PROGRAM.
-
-
- 6.2. OVERVIEW
-
- FOR THE MOST PART THE YA1LOOK.BAS PROGRAM IS SELF
- EXPLANATORY. HERE ARE A FEW OF THE HIGHLIGHTS.
-
- THE PROGRAM WORKS SIMILAR TO A SLIDE PROJECTOR. YOUR PICTURES
- ARE PROJECTED ONTO THE VIDEO MONITOR OF YOUR COMPUTER. THERE
- ARE TWO MODES IN THE PROGRAM.
-
- 6.2.1. MANUAL MODE
-
- IN THE MANUAL MODE, YOU CAN GO FORWARD AND BACKWARD
- THROUGH YOUR PICTURES. YOU CAN CHANGE THE BACKGROUND
- COLORS AND THE PALETTE COLORS.
-
- 6.2.2. AUTOMATIC MODE
-
- IN THE AUTOMATIC MODE, YOU SELECT THE LENGTH OF TIME (IN
- SECONDS) THAT THE PICTURE WILL REMAIN ON THE SCREEN
- BEFORE GOING TO THE NEXT. IN THE AUTOMATIC MODE, YOU
- CANNOT SELECT THE BACKGROUND AND PALETTE COLOR.
-
- THE PROGRAM SORTS THE FILE NAMES OF THE PICTURES BEFORE THEY ARE
- DISPLAYED. THIS WILL ALLOW YOU TO NAME YOUR PICTURES IN A WAY TO
- ALLOW THEM TO BE SHOW IN THE ORDER YOU WANT. THE PROGRAM CANNOT
- HANDLE MORE THAN 88 PICTURE FILES IN ONE SESSION. IF YOUR DISK
- HAS MORE PICTURE FILES THAN THIS, YOU WILL NEED TO PLACE THEM ON
- SEPARATE DISKS, OR IN SEPARATE SUB-DIRECTORIES (DOS 2.0 UP). IF
- YOU USE SUB-DIRECTORIES, YOU WILL NEED TO COPY YA1LOOK.BAS INTO EACH
- OF THESE DIRECTORIES. THIS PROGRAM DOES NOT ALLOW THE USE OF SUB-
- DIRECTORIES IN THE DRIVE DESIGNATION.
-
-
- Medium Resolution Graphics for the IBM-PC/XT
- YOURART1 Version 4.0 PAGE 7-1
-
-
- 7. REGISTRATION INFORMATION
-
- 7.1. DISCLAIMER:
-
- UNDER NO CIRCUMSTANCES WILL THE AUTHOR BE LIABLE FOR ANY
- DAMAGES, LOSS OF PROFITS, LOSS OF SAVINGS, OR INCIDENTAL
- OR CONSEQUENTIAL DAMAGES RESULTING FROM THE USE OF THIS
- PROGRAM.
-
- THIS PROGRAM IS DISTRIBUTED ON AN AS IS BASIS. NO
- WARRANTIES OR GUARANTEES ARE IMPLIED OR EXPRESSED.
-
-
- 7.2. User-Supported Software
-
- Individuals are granted permission to freely copy this
- program and documentation for their own use and to share with
- others under the following guidelines.
-
- No fee or other consideration is charged.
-
- The program, associated files, or documentation is not
- modified in any way.
-
- The program, associated files, and documentation are
- distributed together.
-
- You are encouraged to make copies of this program for others,
- for evaluation purposes. If you are using this software, and
- find it to be useful, your contribution of $25.00 would be
- appreciated.
-
- Everett Delano
- P.O. Box 205
- Elk City, Oklahoma 73648
-
-
-
- 7.3. UPDATE POLICY:
-
- REGISTERED OWNERS OF THIS PROGRAM WILL BE NOTIFIED IF AND WHEN
- UPDATED VERSIONS ARE AVAILABLE.
-
- 7.3.1. FIRST YEAR:
-
- REGISTERED OWNERS OF THIS PROGRAM MAY RECEIVE UPDATED
- VERSIONS FOR A $5.00 FEE, TO COVER THE COST OF POSTAGE AND
- HANDLING.
-
- 7.3.2. AFTER THE FIRST YEAR:
-
- REGISTERED OWNERS OF THIS PROGRAM MAY RECEIVE UPDATED
- VERSIONS FOR A $15.00 FEE.
-
-
-
-
- Medium Resolution Graphics for the IBM-PC/XT
-
-
-
-
- This disk copy was originally provided by "The Public Library",
- the software library of the Houston Area League of PC Users.
-
- Programs are available from the Public Library at $2 per disk
- on user-provided disks. To get a listing of the disks in the
- Public Library, send a self-addressed, stamped envelope to
-
- Nelson Ford, P.O.Box 61565, Houston, TX 77208.